Food is a timer
Food turns exploration time into a survivable plan. If food is low, stop treating the next island as optional loot and make it a supply stop.
- Call food status before sailing.
- Do one focused food run.
- Leave before the whole crew over-explores.
Wood is route security
Wood supports the survival-sailing loop. A crew that ignores wood can survive the first island and still lose the crossing.
- Check wood before open water.
- Send one player instead of everyone.
- Return to the boat before hazards stack up.
Lost crew changes risk
Official copy mentions lost crew, which makes recovery part of the loop. More crew can cover more jobs, but only if players actually split roles.
- Assign a lookout.
- Assign a supply runner.
- Keep one player focused on the boat.